As we drove home from the metroplex one day, I had a great idea for a board game. I eagerly and gleefully spent the next few days expanding on it, gathering pictures, and working with Chat to brainstorm and organize it.
Think of Forbidden Island or Pandemic, but from the perspective of the Founding Fathers. The players take on the role of one early Patriot, each of whom has a helpful ability.In order to guarantee Independence, they must
- Vote for Independence as a Continental Congress
- Write the Declaration of Independence
- Gather supplies for the Continental Army
- Secure support from other countries
- "We hold these truths to be self-evident, that all men are created equal..."
- "All men ... are endowed by their Creator with certain unalienable Rights ... Among these are Life, Liberty and the pursuit of Happiness."
- "Governments ... derive their just powers from the consent of the governed."
- "Whenever any Form of Government becomes destructive of these ends, it is the Right of the People to alter or to abolish it."
- "With a firm reliance on the protection of divine Providence, we mutually pledge to each other our Lives, our Fortunes and our sacred Honor."
When a city is drawn the first time, we put a King checker on them (red for the Redcoats). Players can rally support for independence to remove a checker. If that city is drawn a second time, though, the card falls completely to the British and the card is flipped over. Patriots can no longer cross that area safely (except Lydia Darragh, a spy).
I learned some interesting things about locations of key battles. I was pretty good about battles in New England, but hadn't known about Guilford Courthouse or Cowpens, which were key victories for the rebels in the South.